Swtor Can You Learn to Craft an Item by Reverse Engineering It

01.09.2019 , 03:47 AM | #2

Quote: Originally Posted by Naz_Palehorse View Post

Showtime, can I get improved schematics through reverse engineering for every item I craft, or merely sure items/categories? I imagine I tin can't get "improved" dyes, for instance, but what almost color crystals, lightsabers, relics, wieldables, and whatsoever these stronghold/conquest items are?

You lot tin RE-for-schematics anything you made that has a "light-green" research chance of 60% or more on its inventory icon tooltip. For applied purposes, that means:
* Hilts
* Armorings
* Barrels
* Mods
* Enhancements
* Fixed-stats armour pieces
* Fixed-stats weapons of all types
* "Left side" gear pieces ==> implants, relics, and earpieces
* "Not-weapon offhands" ==> Shields, Generators and Focusses.

Quote: Originally Posted by Naz_Palehorse View Post

Second, can I reverse engineer improvements on the purple items on my crafting list, or are those as practiced as it gets for their particular schematics? Near of the schematics I tin acquire from the trainer are blueish, but around the level 50-60 items they showtime to turn imperial. Does this basically make them non-upgradable?

In full general, only blueish items can be RE'ed for improvements, but look for the per centum chance of inquiry being 60% or 100%. Items that bear witness a 20% chance of research are bugged, and won't actually give y'all a new schematic (because the schematic they would yield no longer exists).

Quote: Originally Posted by Naz_Palehorse View Post

3rd, can I go schematics by contrary technology items I find on enemies or in quest rewards, like the armor pieces I go from crates after completing a heroic mission? Is in that location a take a chance I'll learn to craft this "Fractured Barrier's Lightsaber Mk-iii" for instance, or volition it only give me crafting resource if I break it down?

In general, y'all take to craft it yourself to exist able to RE for a better schematic. That "craft it yourself" aspect means that if I give yous an RE-able item that I crafted, you can't go a schematic by crafting it, but if you crafted the same particular yourself, yous can.

Quote: Originally Posted by Naz_Palehorse View Post

Finally, outside of crafting/REing altogether, where do I become new schematics (mainly for Artifice and Synthweaving, if that matters) at present? In 500 levels worth of treasure hunting, I think my companions came back with two schematics for the same orange dualsaber, but is that it? I'yard not trying to get a ton of them, I'one thousand just wondering where I should proceed an center out every bit I level upward and try new systems/game modes, because I don't want to miss something entirely cheers to unlucky RNG.

I know of the following sources of schematics:
* Skill trainers, obviously.
* Crew skill missions, mostly Thursday. I don't have an up to date list of what they can yield, merely I do know they can drib some old-style empty-shell orangish armour styles.
* Diverse reputation vendors - if yous want to make Black/Deep Ruby-red dye modules, for example, you accept to get enough Oricon reputation and buy the schematic from the vendor on Oricon. Reputation vendors usually have a variation of <Reputation Vendor> below their name.
* Command crates driblet schematics for MK-4 / MK-14 versions of the Command Crate gear, simply beware: it's Endurance-heavy and stock-still-stats, and therefore mostly not for Artifice.
* The GTN for schematics that aren't Bind-on-Pickup or Binds-to-Legacy.
* I want to say that you can get them dropping from slaughtered foes, but I am plagued with doubt about information technology, and it's very rare in whatsoever upshot.

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Source: https://www.swtor.com/community/showthread.php?t=959073

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